I've always been interested by computers and technology, and am passionate about how both can act as mediums to change peoples' thoughts, perceptions, or lives. My endeavor to learn with and about computers comes in part from wanting to fulfill this goal. While innovative web apps may encourage creativity and productivity, it is through meaningful play and through entering into a state of acceptance of arbitrariness, often provoked (or attempted) by experimental (often digital) games, that encourages this self-reflection. *
Another area that interests me is the separation between users (us) and machines. Similarly, there presently exists a disconnect between computers themselves and that which runs on them – a yawning gap bridged by directed explorations such as glitch art, artware
, and experimental video games. Remember: the cloud is other peoples' computers.
Frank Lantz, director of the NYU Game Center, asks
What happened to the explosion of formal experimentation during the early days of computer games? For a while it seemed that every other title was a fresh attempt to answer the question "What can you do with a computer?" Compare that with the current crop of computer games, the majority of which seem to be addressing the question "What can you do while controlling an avatar that is moving through a simulated three-dimensional space?"
Clearly, games can be more. Games are old
– they have been elements of our culture for thousands of years. And they have survived. How can the unique pairing of these relics with new media technologies lead to transformations of the mind? It is our job to experiment. For more, see the Games